A larger scale recent work from the whole collection of the twenty three units of blood series. Started 2016 and still in progress.

23 units of blood aluminium crosses onto rust edited

In the run up to the Colour Run project at Braemar Gallery in Springwood NSW. I’m having a look at all of the series of works over the years looking at twenty three units of blood.  This series is decolourised crosses representing each of the units of blood.  They are gilded (badly) aluminium onto rusted steel and other found metal objects.  It is harder than you expect to gild onto a rusted surface.  The size of this work is 80 x 30 x 90(h) cm.

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Revisiting all of the 23 units of blood works

In two weeks an exhibition called Colour Run will open at the Braemar Gallery in Springwood.  The exhibition is curated by Beata Geyer and one of my works  Once upon a time , long ago and far away there were twenty three units of blood has been selected.  In the run up I’ve been thinking of the other times I’ve focused on the narrative of Twenty three units of blood.

This work, was one of the first of these works I made, Memorial/ One shift Nov 30, 2000 was exhibited in St Marks Anglican Church,Aberdeen NSW in 2006 as part of Memorial/Double Pump Laplace I

Memorial Double Pump Laplace reworked 3

Memorial Double Pump Laplace I reworked 2

Memorial Double Pump Laplace I reworked

Racing Patience ICU – video

https://vimeo.com/257997930Install shot - Fiona Davies Racing Patience ICU, 2018 phot credit Alex Gooding .JPG

In the card game Racing Patience ICU there are two players. One draws a central card that describes the patient’s stats when entering ICU. Starting at the same time, one player represents the ICU team trying to bring the patient back into the normal or survivable ranges for blood pressure, heart rate, blood oxygenation and rate of respiration. The other player sometimes called Death, attempts to take the patient out of those survivable ranges. Each player attempts to track the four parameters, keeping a rough tally in their head of the changes in the patient stats as each card is added to one of the four stacks. The players turn over their cards in groups of three, being able to play the top card only. It is not a social or fair game. It is extremely competitive and can be rough and physical as each player tries to get their card onto the stacks in the centre. Importantly there is no concept of taking turns. It requires an ability to focus on many things which are changing, all at the same time. At the end of five minutes an alarm sounds. The game is over. On a count-back the winner is decided. The winner is who determined whether the patient during that particular five minutes was in or out of the survivable range for the four vital signs. Who knows what happened in the next five minutes and if the ethics of particular interventions that drove the often widely swinging changes of the parameters were ever able to be considered.

Documentation of the card game ‘Racing Patience ICU’

A short video, four minutes in length, documenting some of the first games played of Racing Patience ICU.  The artist Fiona Davies plays against the performance artist Tom Isaacs and the curator Lizzy Marshall.

In the card game Racing Patience ICU there are two players. One draws a central card that describes the patient’s stats when entering ICU. Starting at the same time, one player represents the ICU team trying to bring the patient back into the normal or survivable ranges for blood pressure, heart rate, blood oxygenation and rate of respiration. The other player sometimes called Death, attempts to take the patient out of those survivable ranges. Each player attempts to track the four parameters, keeping a rough tally in their head of the changes in the patient stats as each card is added to one of the four stacks. The players turn over their cards in groups of three, being able to play the top card only.

It is not a social or fair game. It is extremely competitive and can be rough and physical as each player tries to get their card onto the stacks in the centre. Importantly there is no concept of taking turns. It requires an ability to focus on many things which are changing, all at the same time.

At the end of five minutes an alarm sounds. The game is over. On a count-back the winner is decided. The winner is who determined whether the patient during that particular five minutes was in or out of the survivable range for the four vital signs. Who knows what happened in the next five minutes and if the ethics of particular interventions that drove the often widely swinging changes of the parameters were ever able to be considered.

The Game of Racing Patience in ICU

cards jpg

Just got back the redesigned cards from the printers. They are so easy to handle when playing and look good as well. What more do you want for a good robust game.

The cards need to be tough as this card game can be no holds barred with no notion of taking turns.