A larger scale recent work from the whole collection of the twenty three units of blood series. Started 2016 and still in progress.

23 units of blood aluminium crosses onto rust edited

In the run up to the Colour Run project at Braemar Gallery in Springwood NSW. I’m having a look at all of the series of works over the years looking at twenty three units of blood.  This series is decolourised crosses representing each of the units of blood.  They are gilded (badly) aluminium onto rusted steel and other found metal objects.  It is harder than you expect to gild onto a rusted surface.  The size of this work is 80 x 30 x 90(h) cm.


Another in the twenty three units of blood series. This time from 2016

Bleeding Out Book 006.JPG

This work Blood on Silk: Bleeding Out [The Book] comes in two parts. One is a twenty three page book of blood stains meant to be handled and held on the lap of the reader, within the space of the  body. The other element is a card labelled Instructional Manual. One the reverse side is a snakes and ladders type game where twenty three units of blood are used to halt a bleeding out. This work is now in the collection of the library at York University UK.

Revisiting all of the 23 units of blood works

In two weeks an exhibition called Colour Run will open at the Braemar Gallery in Springwood.  The exhibition is curated by Beata Geyer and one of my works  Once upon a time , long ago and far away there were twenty three units of blood has been selected.  In the run up I’ve been thinking of the other times I’ve focused on the narrative of Twenty three units of blood.

This work, was one of the first of these works I made, Memorial/ One shift Nov 30, 2000 was exhibited in St Marks Anglican Church,Aberdeen NSW in 2006 as part of Memorial/Double Pump Laplace I

Memorial Double Pump Laplace reworked 3

Memorial Double Pump Laplace I reworked 2

Memorial Double Pump Laplace I reworked

London – Conference

Recently I presented  at the 2018 Annual Association for Art History conference in London as part of a day long panel on Aural Affects and Effects: Explicit and Implicit sounds and rhythms in contemporary visual media put together by Olga Nikolaeva, Christine Sjöberg and Johnny Wingstedt.

Not only did several aspects of my research fall into place more clearly for me after my presentation (initially disrupted by the fire alarm!) and the follow up questions but also the other presentations in the thread provoked valuable insights that will also feed into the ongoing development of my thinking.

I have been working with the idea of sonnifying the predominantly wave form data visualisation of a bedside medical monitor display for nearly two years and have tested some of my early ideas out at two previous conferences. To confirm the value of my current position and at the same time expose aspects for future exploration was so reassuring.

Then to finish the conference there was an amazing and blunt keynote by Griselda Pollock.



Forensic Architecture work on reconstructing the layout of the Saydnaya prison from memories

Because of  the incidence of hallucination in ICU  wards and hospitals in general I’ve always been interested in its influence on memory. This is an amazing body of work piecing together a large number of separate memories about a place from the occupants some of whom you would have to expect  would be hallucinating through lack of water/trauma etc etc..



Racing Patience ICU – video

https://vimeo.com/257997930Install shot - Fiona Davies Racing Patience ICU, 2018 phot credit Alex Gooding .JPG

In the card game Racing Patience ICU there are two players. One draws a central card that describes the patient’s stats when entering ICU. Starting at the same time, one player represents the ICU team trying to bring the patient back into the normal or survivable ranges for blood pressure, heart rate, blood oxygenation and rate of respiration. The other player sometimes called Death, attempts to take the patient out of those survivable ranges. Each player attempts to track the four parameters, keeping a rough tally in their head of the changes in the patient stats as each card is added to one of the four stacks. The players turn over their cards in groups of three, being able to play the top card only. It is not a social or fair game. It is extremely competitive and can be rough and physical as each player tries to get their card onto the stacks in the centre. Importantly there is no concept of taking turns. It requires an ability to focus on many things which are changing, all at the same time. At the end of five minutes an alarm sounds. The game is over. On a count-back the winner is decided. The winner is who determined whether the patient during that particular five minutes was in or out of the survivable range for the four vital signs. Who knows what happened in the next five minutes and if the ethics of particular interventions that drove the often widely swinging changes of the parameters were ever able to be considered.