This work Blood on Silk: Bleeding Out [The Book] comes in two parts. One is a twenty three page book of blood stains meant to be handled and held on the lap of the reader, within the space of the body. The other element is a card labelled Instructional Manual. One the reverse side is a snakes and ladders type game where twenty three units of blood are used to halt a bleeding out. This work is now in the collection of the library at York University UK.
In two weeks an exhibition called Colour Run will open at the Braemar Gallery in Springwood. The exhibition is curated by Beata Geyer and one of my works Once upon a time , long ago and far away there were twenty three units of blood has been selected. In the run up I’ve been thinking of the other times I’ve focused on the narrative of Twenty three units of blood.
This work, was one of the first of these works I made, Memorial/ One shift Nov 30, 2000 was exhibited in St Marks Anglican Church,Aberdeen NSW in 2006 as part of Memorial/Double Pump Laplace I
Recently I presented at the 2018 Annual Association for Art History conference in London as part of a day long panel on Aural Affects and Effects: Explicit and Implicit sounds and rhythms in contemporary visual media put together by Olga Nikolaeva, Christine Sjöberg and Johnny Wingstedt.
Not only did several aspects of my research fall into place more clearly for me after my presentation (initially disrupted by the fire alarm!) and the follow up questions but also the other presentations in the thread provoked valuable insights that will also feed into the ongoing development of my thinking.
I have been working with the idea of sonnifying the predominantly wave form data visualisation of a bedside medical monitor display for nearly two years and have tested some of my early ideas out at two previous conferences. To confirm the value of my current position and at the same time expose aspects for future exploration was so reassuring.
Then to finish the conference there was an amazing and blunt keynote by Griselda Pollock.
Because of the incidence of hallucination in ICU wards and hospitals in general I’ve always been interested in its influence on memory. This is an amazing body of work piecing together a large number of separate memories about a place from the occupants some of whom you would have to expect would be hallucinating through lack of water/trauma etc etc..
In the card game Racing Patience ICU there are two players. One draws a central card that describes the patient’s stats when entering ICU. Starting at the same time, one player represents the ICU team trying to bring the patient back into the normal or survivable ranges for blood pressure, heart rate, blood oxygenation and rate of respiration. The other player sometimes called Death, attempts to take the patient out of those survivable ranges. Each player attempts to track the four parameters, keeping a rough tally in their head of the changes in the patient stats as each card is added to one of the four stacks. The players turn over their cards in groups of three, being able to play the top card only. It is not a social or fair game. It is extremely competitive and can be rough and physical as each player tries to get their card onto the stacks in the centre. Importantly there is no concept of taking turns. It requires an ability to focus on many things which are changing, all at the same time. At the end of five minutes an alarm sounds. The game is over. On a count-back the winner is decided. The winner is who determined whether the patient during that particular five minutes was in or out of the survivable range for the four vital signs. Who knows what happened in the next five minutes and if the ethics of particular interventions that drove the often widely swinging changes of the parameters were ever able to be considered.
Just got back the redesigned cards from the printers. They are so easy to handle when playing and look good as well. What more do you want for a good robust game.
The cards need to be tough as this card game can be no holds barred with no notion of taking turns.