Works in progress still messing around before becoming playing tokens.

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Just standing on your head waiting for the glue to dry that is sticking a  button to your feet.  Small figurines becoming playing tokens for a modified version of snakes and ladders that leads the players through a game outlining the stages of heart failure.

The game lies inside the wonder cabinet zinc box of Blood on Silk: Total Artificial heart (TAH). This work, the last in the series of five wonder cabinet  works, provides another point of focus on the most elemental force behind the movement of blood and blood products: the beating of the heart. The heart is also one of the transplantable body parts and this junction between blood and body parts, the heart forms a focal point in this work.

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Invitation to two exhibition openings next week.

On the 17th October from 6-8 p.m. an exhibition Being towards Death curated by University of Sydney, Masters of Art Curating, students, Tian Kang and Yunyan Tang  will open at the SCA Gallery, University of Sydney, Sydney. They have curated a new work of mine an installation titled Where they were last seen.  

IMG_3751On the following evening the 18th October also from 6-8 p.m. Tian and Yunyan with a number of other  Master of Art Curating students have also curated another work of mine into a group exhibition titled In Translation at Verge Gallery on the main campus of the University of Sydney.  The work selected for this exhibition is Racing Patience ICU, a performative installation from 2018.

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New Work – Blood on Silk: Blood Running

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Video still from a new work Blood on Silk: Blood Running, 2018. The video will be projected onto the surface of a wondercabinet zinc box set on the top of a table. Part of the video of the running blood will occasionally extend onto the floor.

Racing Patience ICU – video

https://vimeo.com/257997930Install shot - Fiona Davies Racing Patience ICU, 2018 phot credit Alex Gooding .JPG

In the card game Racing Patience ICU there are two players. One draws a central card that describes the patient’s stats when entering ICU. Starting at the same time, one player represents the ICU team trying to bring the patient back into the normal or survivable ranges for blood pressure, heart rate, blood oxygenation and rate of respiration. The other player sometimes called Death, attempts to take the patient out of those survivable ranges. Each player attempts to track the four parameters, keeping a rough tally in their head of the changes in the patient stats as each card is added to one of the four stacks. The players turn over their cards in groups of three, being able to play the top card only. It is not a social or fair game. It is extremely competitive and can be rough and physical as each player tries to get their card onto the stacks in the centre. Importantly there is no concept of taking turns. It requires an ability to focus on many things which are changing, all at the same time. At the end of five minutes an alarm sounds. The game is over. On a count-back the winner is decided. The winner is who determined whether the patient during that particular five minutes was in or out of the survivable range for the four vital signs. Who knows what happened in the next five minutes and if the ethics of particular interventions that drove the often widely swinging changes of the parameters were ever able to be considered.

Documentation of the card game ‘Racing Patience ICU’

A short video, four minutes in length, documenting some of the first games played of Racing Patience ICU.  The artist Fiona Davies plays against the performance artist Tom Isaacs and the curator Lizzy Marshall.

In the card game Racing Patience ICU there are two players. One draws a central card that describes the patient’s stats when entering ICU. Starting at the same time, one player represents the ICU team trying to bring the patient back into the normal or survivable ranges for blood pressure, heart rate, blood oxygenation and rate of respiration. The other player sometimes called Death, attempts to take the patient out of those survivable ranges. Each player attempts to track the four parameters, keeping a rough tally in their head of the changes in the patient stats as each card is added to one of the four stacks. The players turn over their cards in groups of three, being able to play the top card only.

It is not a social or fair game. It is extremely competitive and can be rough and physical as each player tries to get their card onto the stacks in the centre. Importantly there is no concept of taking turns. It requires an ability to focus on many things which are changing, all at the same time.

At the end of five minutes an alarm sounds. The game is over. On a count-back the winner is decided. The winner is who determined whether the patient during that particular five minutes was in or out of the survivable range for the four vital signs. Who knows what happened in the next five minutes and if the ethics of particular interventions that drove the often widely swinging changes of the parameters were ever able to be considered.